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Tuesday, April 19, 2022

Sangfroid

 


Sangfroid
A Dueling Game

Gather some six-sided dice, a pencil and paper. Record your name and title.


You possess only one stat; Sangfroid. Roll 1d6+6 to determine this stat. You may start with 2 armaments listed below. Whenever you defeat a foe you may take their armament. 


The duelist with the highest Sangfroid at the start of each round goes first. During your turn you may attack or wait. You always spend 1 point of Sangfroid when attacking. This point is reduced after the attack has completed. Defenders do not spend their Sangfroid when being attacked. Waiting passes your turn to your foe. When choosing to wait, you may exchange your weapon for any other weapon you possess, choose to stand up from the ground or raise your shield for the next attack.


For each attack carried out in a round, a combatant rolls 2d6 and adds their weapon’s hit bonus. The participant with the higher roll wins the exchange and inflicts a wound or utilizes the weapon’s special. Ties result in a stalemate. A foe who is grabbed or thrown down must roll twice and take the lesser result. At the end of the round, tally wounds if received and lower Sangfroid accordingly.


Weapons - to hit value - special

    Dueling Sword - +3 to hit - Win on ties. Stalemate against other swords.

    Stiletto Dagger - +1 to hit - Disarm opponent.

    Boarding Axe - +2 to hit - Roll d6. On a 1 or 2, inflict 2 wound tallies otherwise inflict no wounds.

    Short Spear - +2 to hit - Act first in the next round.

    Studded Club - +2 to hit - Knock opponent down.

    Fisticuffs - +0 to hit - Grab foe and reduce their Sangfroid by 1.

    Buckler - Raise on turn, - 2 to hit with main paired weapon. When hit, roll 2d6 under current Sangfroid to deflect that blow.


If you are struck you receive a wound. Every time you receive a wound roll 2d6. Roll an additional 2d6 for every tally you possess when wounded again. If the result is equal to or under your current Sangfroid, you die. During your turn, if choosing to wait, you may spend 1 Sangfroid to relieve 1 wound tally. One may surrender at any point in the fight, suffering an embarrassing defeat but remaining alive.


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