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Monday, March 20, 2023

Meatheads: Grappling

Meatheads: Grappling



These rules are an adjusted version of the Unarmed Combat rules found in OD&D.

When attempting to overpower an opponent, each hit scored as an attack counts as an attempt to wrestle. Participants roll a number of d6s equal to their levels or Hit Dice for each hit. Characters who possess a 15 or higher Strength score add 1 to their roll, those with 18 or higher add 2.

The higher total of the rolls wins the contest and controls the grapple. The winner may choose to pin their opponent helplessly or to throw their opponent to the ground. Particularly cowardly captives that are pinned may make a morale roll immediately to submit. Opponents thrown to the ground are stunned for a number of rounds equal to the difference between the losing and winning scores.

Ties between grapplers are quivering stalemates, each wrestler a kinetic hulk, each limb a powder keg. The loser of the tiebreaking roll takes d6 points of damage as bones break or muscles rip. Sequential ties add another d6 of damage to the loser. 


Wrestlers wall painting, Pune, Maharashtra, India, Asia



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