Meatheads
One must assume a Meat Head to be joyful in their bulk. An average man in OD&D weighs 1,750 pieces in gold (175lbs.), but for the purposes and enjoyment of this game we will consider all Meat Heads to be worth their weight in 2,500 gold pieces.
A Meat Head moves as per their armor but are able to hold more weight than the typical character.
Movement Type Movement Rate Slow/Mapping Fast/Running
Light Foot (in Leather) (12") 240' 480'
Heavy Foot (in Chain) (9") 180' 360'
Armored Foot (in Plate) (6") 120' 240'
Armored Foot (in Plate) (6") 120' 240'
Weight carried over 2,000 GP incurs a half-speed penalty, while 3,000 GP being the maximum load a typical Meat Head can casually carry. Being able to carry more gold without becoming so easily encumbered, a Meat Head might collect more gold and therefore more XP at a faster rate than a typical OD&D character. Meat Heads are nothing if not brazen.
The example Meat Head equips herself with the following:
Item Weight in GP**
Plate 750
Item Weight in GP**
Plate 750
Helmet 50
Mace 50
2H-Sword 150
Shield 150
Shield 150
Misc 80
Jewel Ring 20
Jewel Ring 20
TOTAL 1,250
In plate, she would move as Armored Foot and could carry sum of 750 gold pieces worth of treasure and incur no movement penalty. An equipment weight over 2,000 would incur a half-speed penalty to her movement.
**Refer to OD&D Section 4 for list of weight in Gold Piece for standard items. Otherwise, to guess the GP weight value of an item, times the item's weight (in lbs) by 10. As such, a 20 lb. gold idol might have a GP weight value of 200 in a character's equipment.
Load in Gold Pieces Equal to Light Foot movement = 1,000 GP in Weight
Load in Gold Pieces Equal to Heavy Foot movement = 1,500 GP in Weight
Load in Gold Pieces Equal to Armored Foot movement = 2,000 GP in Weight
These may prove useful or not but I don't want to delete them just yet.
Load in Gold Pieces Equal to Heavy Foot movement = 1,500 GP in Weight
Load in Gold Pieces Equal to Armored Foot movement = 2,000 GP in Weight
These may prove useful or not but I don't want to delete them just yet.
Traps that trigger by weight might have a better chance when Meat Heads are mucking about. For such devices, a Meat Head has a 3in6 chance of triggering the trap.
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